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Robocup Simulation Soccer

Objective

The Robot World Cup Initiative (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem in which a wide range of technologies can be integrated and examined. RoboCup's final goal is a soccer world cup with real robots and in order to realize this goal several competitions have been set up which all focus on different aspects of the overall problem. One of these competitions is the Simulation League which concentrates mainly on RoboCup aspects at a high level of abstraction such as team strategy and learning capabilities. Our current team UvA Trilearn participated both in RoboCup-2001 and RoboCup-2002 and reached 4th place on both occasions. Furthermore we became Champion at the German Open 2002.

Research group members


dhr. J.R. Kok (jellekok@science.uva.nl)
dr. N. Vlassis(vlassis@science.uva.nl)
Prof. dr. ir. Frans Groen (groen@science.uva.nl)

Funding

University of Amsterdam (UvA)

Research Achievements

A soccer game is a specific but very attractive real time multi-agent environment from the viewpoint of distributed artificial intelligence and multi-agent research. Several scientific areas of interest which we will address in our project are the following:
  • Dynamic Resource Allocation/Heterogeneous Agents. Given the different skills agents have, and given that agents grow tired, how should agents best divide their tasks between them?
  • Adjustable Autonomy. How do players decide on interpreting and acting on a coach's advice or supplied information?
  • Multi-Agent Modeling. How can a coach recognize its own team's and an opponent's strength's and weaknesses? How can it model their behavior?
  • Machine Learning: Agent Behavior Models. How can a coach agent build a model of the behavior of a team from observations of the teams?
  • Teamwork and Coordination. How can a group of agents work together, collaborating and coordinating, as an effective team? How do dynamic small sub-teams form, and how can they be made effective?
  • Machine Learning. How can an agent improve its performance using its own experiences in interacting with the environment.
  • Adversarial Planning. How can agents plan to counter opponents' behavior?
  • Agent Architectures. What architectures are useful for dynamic, complex, multi-agent settings?

Project Homepage

More detailed information (including sources, binaries, publications and logfiles) can be found at the UvA Trilearn website. More information about the RoboCup Initiative itself can be found at http://www.robocup.org.