ISLA AIO Soos
See the schedule page for more information on the AIO soos.
Schedule ISLA Colloquium
Every talk runs from 11.30 till 12.30 unless otherwise stated and is held in
room F0.13 Science Park 107.
If you click on the titles in the table below you will see the abstract of the talk.
|
Date
|
Speaker
|
Title
|
| July 13, 2010 |
Sarvnaz Karimi |
Search in Biomedical Literature |
|
| June 8, 2010 |
Zoran Zivkovic |
How smart is my new LCD TV? |
|
| May 11, 2010 |
Sonja Smets |
From dynamic belief revision to dynamic rationality |
Special Location: F3.20 |
| April 13, 2010 |
Robby Tan |
Introduction to Physics-based Computer Vision |
|
| March 16, 2010 |
Jaap van den Herik |
We May Solve Chess: What about Go? |
|
| February 16, 2010 |
Frank Nack & Vanessa Evers |
Mobility as a Challenge for Interactive storytelling
AND Social Intelligence: Informing the next frontier of Artificial Intelligence |
|
| January 19, 2010 |
Siti Norul Huda Sheikh Abdullah |
Determining Adaptive Threshold Value for Image Segmentation |
|
| November 17, 2009 |
Arnold Smeulders |
The Impact of ICT |
|
| October 20, 2009 |
Marco Wiering |
Reinforcement Learning for Classification Problems |
|
| September 22, 2009, (10:30-11:30) |
Bert Kappen |
Graphical models and approximate inference: from medical diagnosis to stochastic control theory. |
|
April 28, 2009 |
Jacob Verbeek |
Discriminative Metric Learning in Nearest Neighbor Models for Image Auto-Annotation |
| March 31, 2009 |
Jun Wu |
Online Learning in Video Concept Detection |
| March 31, 2009 |
Ben Krose |
From Bayesian Theory to a Business with Camera Systems |
| March 3, 2009 |
Peter Hall |
A face is face is a face |
| February 3, 2009 |
Daniel Fontijne |
Towards markerless motion capture using geometric algebra |
Speakers, their titles and their abstracts
- Date
- July 13, 2010
- Speaker
- Sarvnaz Karimi
- Title
- Search in Biomedical Literature
- Abstract
- Complicated Boolean retrieval is still the dominant search paradigm in the
clinical and biomedical domains. Nurses, medical students and medical
researchers are trained to formulate Boolean queries for their daily
search in biomedical texts, and if they fail to find any relevant
information, health librarians may come to their rescue. Sometimes,
however, finding any relevant evidence is difficult, even for expert users
of the existing systems (such as PubMed or Ovid MEDLINE). In this talk,
I'll review some of the research results from our group on improving
search in biomedical literature. Our research outcomes address two main
problems that have made it challenging for any alternative approach to
complicated Boolean retrieval to be practical: (1) focused information
needs which are hard to formulate, because a query should cover multiple
criteria that need to be satisfied for a relevant research article to be
retrieved; and (2) the strict requirement for finding all the existing
evidence. I'll also introduce unsolved problems and possible approaches
that we are investigating, including finding the diversity of the Boolean
queries output for better query formulation and workload reduction.
- Date
- June 8, 2010
- Speaker
- Zoran Zivkovic
- Title
- How smart is my new LCD TV?
- Abstract
- High contrast images on a large LCD screen can look very impressive. However, a careful observer might soon notice that the picture quality becomes less pleasing when moving objects are displayed. Motion might not appear smooth and the moving objects might look blurred. Certain properties of the LCD display make human visual system much more sensitive to such artifacts. This talk will give an overview of the complex processing introduced in order to reduce these artifacts inside high-end TV sets such as: motion estimation, occlusion detection, spatial/temporal super-resolution, film material detection.
- Date
- May 11, 2010
- Speaker
- Sonja Smets
- Title
- From dynamic belief revision to dynamic rationality
- Abstract
- My talk (based on joint work with Alexandru Baltag and Jonathan
Zvesper) is about using recent developments in Logic to better
understand and model "rationality" in extensive games, by taking into
account the dynamics of belief. The main idea is that, in order to
correctly factor in the evolution of players' beliefs (about each
other) throughout the game, we need a novel notion of "dynamic
rationality". This is a context-dependent (time-dependent),
knowledge-dependent, belief-based and "future-oriented" concept, that
presupposes what one may call "epistemic freedom of choice".
To formalize this notion, I use a belief-revision-friendly version of
Dynamic Epistemic Logic. I then apply this concept of dynamic
rationality to propose a new solution to a famous debate (between
Aumann on one hand, and Stalnaker and Reny), concerning the epistemic
conditions for the so-called backward-induction solution. "Backward
induction" is the oldest, simplest and perhaps the most natural
solution concept in Game Theory. But the reasoning underlying this
solution seems to give rise to a
fundamental paradox (the so-called BI paradox). I use the concepts
developed in this talk to address the paradox, and I argue that the
correct epistemic condition underlying the backward induction method
is more general and weaker than Aumann's: "common knowledge of stable
belief in (dynamic) rationality".
- Date
- April 13, 2010
- Speaker
- Robby Tan
- Title
- Introduction to Physics-based Computer Vision
- Abstract
- The world contains abundant visual information. The main task of computer vision is to acquire, extract and interpret that information into meaningful representations. Over decades of development, computer vision has become a field with multiple aspects and approaches emerging from diverse disciplines and applications. One of the important approaches is physics-based computer vision (or physics-based vision, for short) which in principal utilizes physical models of the world to extract visual information. This approach has become one of the core topics in computer vision, since visual information is in fact spatial collections of light rays that are emitted, transmitted, scattered, absorbed, and reflected according to physical laws. While it has significantly contributed to the development of computer vision, physics-based vision has also played crucial roles in computer graphics and virtual reality, since to arrive at realistic image rendering, one should employ physical models of the world and their parameters.
- Date
- March 16, 2010
- Speaker
- Jaap van den Herik
- Title
- We May Solve Chess: What about Go?
- Abstract
-
Currently, we are in the fourth phase of computer chess. The phases are: (1) playing an acceptable game, (2) playing a game at grandmaster level, (3) playing above World Champion level, and (4) solving the game. The prevailing question is: can a computer solve the game of chess?
The number of different reachable positions is 1046 (Chinchalkar, 1996). However, arranging the list of positions in such a way that they can be visited or cut off by a clever computer program requires (1) a new intelligent approach, (2) a considerable speed-up of computer power, and (3) a considerable enlargement of storage capabilities.
Stimulating developments in this respect are (a) Solving Checkers by Schaeffer et al. (2007), and (b) defeating Kim Myungwan on Go (in a 9-stone handicap match, 2008). New techniques potentially usable in chess are: (i) Monte-Carlo Tree Search, (ii) UCT (Upper Confidence bounds applied to Trees), (iii) Supercomputers, such as IBMp6 (with 3328 processors), and (iv) Grid Technology.
Conditions on and predictions for these techniques will be discussed in the lecture as well as their impact. An optimistic date for solving chess is 2035 and a pessimistic one (assuming that we can solve the game) is 2065. The solving time in 2035 (optimistic prediction) will be between 37 days and 4 months. Moreover, for Go (19x19), I predict that the human world champion will be defeated around 2020 by a computer program.
Chinchalkar, S. (1996). An Upper Bound for the Number of Reachable Positions. ICCA Journal, Vol. 19, No. 3, pp. 181-183.
Schaeffer, J. et al. (2007). Checkers is Solved. Science, Vol. 317, No. 5844, pp. 1518-1522.
- Date
- February 16, 2010
- Speaker
- Frank Nack & Vanessa Evers
- Title
- Mobility as a Challenge for Interactive storytelling
AND Social Intelligence: Informing the next frontier of Artificial Intelligence
- Abstract
-
Until recently we could access a locations memory mainly through media surrogate
s, such as books, drawings, film or audio files, or through face-to-face encounters
with people who were able to knit us into the rich but hidden experience fabric of a
place. The integration of low-cost pervasive and personal technology in the form of
mobile devices and augmented reality into our everyday life starts to change our ex
pectations about how to perceive the world around us. We are now able to leave trace
s of our emotional or intellectual experience as virtual attachments to any location
. As a result we expect that any place, indoors or outdoors, reveals itself to us by
confronting us with connection, context, and uncommon perspectives. This presentati
on will be an explorative journey into the challenges of such mobile and interactive
environments with respect to already existing interactive storytelling technology.
Robots have explored ocean depths, mapped subterranean mines, rescued disaster vict
ims, assisted surgeons with operations driven autonoumously across deserts and even
explored Mars. The next challenge is society at large. This talk will introduce soci
al robotics and a social-psychology experimental approach to inform the design of so
cial robot behaviour. The findings of a recent study in effects of robot communicati
on style on human robot collaboration will be reported.
- Date
- January 19, 2010
- Speaker
- Siti Norul Huda Sheikh Abdullah
- Title
- Determining Adaptive Threshold Value for Image Segmentation
- Abstract
-
Choosing the wrong threshold can cause failure in either the detection
or segmentation process, as the threshold image could either totally
hide the required objects or cause worse distraction on the region of
interest due to illumination. Heuristic threshold in introduced to
find the optimum threshold value. The technique relies on the peak
value from the graph of the number object versus specific range of
threshold values. A heuristic rule is developed to determine the
determine selection of thresholds which are tailored to gray scale
distribution of an image. That approach has actually increased the
object detection merely up to 99%. However, this approach provides a
serial of of selection values, also includes junk objects and it is
time consuming when applying onto real time system. Therefore, further
improvement on this method is in progress to accommodate real time
system specification.
- Date
- November 17, 2009
- Speaker
- Arnold Smeulders
- Title
- The Impact of ICT
- Abstract
-
Rather than talking about some observations on SIFT-filters - which I would like to safe for another occasion - I rather speak on the impact of ICT, previously read at the 15th anniversary of the CTIT in Twente.
When asking people how ICT has affected their work, they tend to answer that everything is faster, cheaper, more expensive, or slower. In other words, they tend to answer the question on the processes underlying their profession. This is the automation side of ICT, decisive to many professions and professionals. It has delivered digital prosperity.
But I would like to take the question one level further and investigate with you the question: What is the tangible impact of ICT on substance? Can we see and feel the impact of ICT on the earth, on living, on history? Will architects build different buildings? We have to live with impressions, small facts and strictly personal interviews on the impact of ICT.
- Date
- October 20, 2009
- Speaker
- Marco Wiering
- Title
- Reinforcement Learning for Classification Problems.
- Abstract
-
Machine learning algorithms allow a system to learn its knowledge and
skills automatically from data or interaction with an environment.
There exist three main classes of machine learning algorithms, namely
(1) Supervised learning, in which the system receives inputs and the
target output values as training examples. (2) Unsupervised learning,
in which the system only receives inputs and tries to find important
features in the data. (3) Reinforcement learning, in which the system
receives an evaluation signal that denotes how well its performed
actions are. Although these algorithms are quite different, we show in
this talk that it is possible to use reinforcement learning for solving
classification problems for which until now only supervised learning
algorithms have been used. Furthermore, we show that in our framework,
an agent can act to create useful mental representations of the given
inputs that enable it to improve the classification performance. We
show some preliminary experiments on some well known machine learning
datasets.
- Date
- September 22, 2009
- Speaker
- Bert Kappen
- Title
- Graphical models and approximate inference: from medical diagnosis to stochastic control theory.
- Abstract
-
During the last few years, the use of probabilistic methods in artificial
intelligence and machine learning has gained enormous popularity.
In particular, probabilistic graphical models have become the
preferred method for knowledge representation and reasoning.
The drawback of the probabilistic approach is that the
method is intractable. This means that the typical computation scales
exponentially with the problem size, which prevents large scale
applications.
A popular approximation scheme is provided by belief propagation.
This method is closely related to the so-called Bethe approximation
from statistical physics.In this talk I will show how this method can be
applied to probabilistic reasoning, in particular to two applications:
stochastic control theory and expert systems for medical diagnosis.
- Date
- April 28, 2009
- Speaker
- Jacob Verbeek
- Title
- Discriminative Metric Learning in Nearest Neighbor Models for Image Auto-Annotation
- Abstract
-
Image auto-annotation is an important open problem in computer
vision. We propose discriminatively trained models for this task.
Image tags of test images are predicted using a weighted
nearest-neighbour model to exploit labelled training images.
Neighbour weights are determined on the basis of the neighbour
rank or distance. Our model allows the integration of metric
learning to optimally combine a collection of image similarity
metrics by directly maximising the log-likelihood of the tag
predictions in the training set. In this manner we can
automatically find a suitable image similarity that can combine
different aspects of image content, such as local shape
descriptors, or global color histograms. We also introduce a word
specific sigmoidal modulation of the weighted neighbour tag
predictions to boost the recall of rare words. We present
experimental results for three challenging data sets.We
investigate the performance of different variants of our model and
compare to existing work. On all three data sets, our models make
a marked improvement as compared to the current state-of-the-art.
- Date
- March 31, 2009
- Speaker
- Jun Wu
- Title
- Online Learning in Video Concept Detection
- Abstract
-
In semantic concept detection for online video streams, the
underlying data distribution for a certain semantic concept in the
visual feature space generally evolves over time. This talk will
mainly discuss two key issues: 1) what are the rules underlying
the evolving data distribution for different semantic concepts in
different conditions? 2) how to update the concept models starting
from the limited training samples from the current video sequence?
Based on Finite Mixture Models (FMMs), a couple of tracking
measures are proposed to describe statistical properties of the
evolving underlying data distribution in a quantitative way.
According to reasonable assumptions on prior knowledge of the
online data streams computed based on these measures, two online
learning algorithms are investigated: i) the Multi-granularity
Adaptive (MGA) online learning algorithm in supervised learning,
and ii) the Online-optimized Incremental Learning (OOIL) algorithm
in semi-supervised learning. The experiments show that, the
proposed FMM-based tracking measures are useful and they can
effectively derive the evolving rule of the target concept, and
provide reasonable reference information for the above two online
learning algorithms. Furthermore, experimental results on sports
video and TRECVID data collections demonstrate that, compared with
the existing strategies, these two online learning algorithms (MGA
and OOIL) are more effective.
- Date
- March 31, 2009
- Speaker
- Ben Krose
- Title
- From Bayesian Theory to a Business with Camera Systems
- Abstract
-
The IAS group has a lot of projects on the perception and tracking
of humans. In this colloquium I will present a particular project
that started as a PhD research project. It concerns Bayesian
networks for tracking people with distributed camera's. The
methods that came out of this were patented. A company that is
interested in developing a product on the basis of these metods
has a license on the patent. The collaboration with the university
has reached a state where an operational system is piloted. Still:
reality is more difficult then a scientist can think of...
- Date
- March 3, 2009
- Speaker
- Peter Hall
- Title
- A face is face is a face
- Abstract
-
A face is a "face" whether drawn, painted, photographed or real;
that is people can identify object classes under a wide variety of
conditions. These conditions are much too wide for state-of-the
art computer vision; where the literature is well developed for
object recognition, but only from photographic-like images.
Little, almost zero, effort has been expended in recognizing
objects over a wide gamut of image classes.
The problem addressed in the seminar is: how can a computer learn
visual object classes across depiction styles? Our solution is to
characterise object structure by a graph of nodes and arc. The
seminar explains how to generate a graph from an input image (in
any depiction), and use it to both locate object classes and
generate novel synthetic art.
- Date
- February 3, 2009
- Speaker
- Daniel Fontijne
- Title
- Towards markerless motion capture using geometric algebra
- Abstract
-
In this talk I will introduce the DASIS project and discuss the
low level computer vision work completed in the project so far.
DASIS is an NWO project run by Leo Dorst, Carsten Cibura and
myself. The acronym stands for Detection of Articulated Structures
in Image Sequences. This more or less means that we want measure
the articulated motion of humans and other 'kinematic structures'
using regular video images, without a predetermined (human) body
model.
The geometry in the project is mostly handled using geometric
algebra. In fact, the idea behind the project is to develop
geometric algebra in the direction of uncertain, noisy geometric
data processing by working on a real-world problem.
Because we aim to use motion as the primary cue for the system,
over the past months we have developed software to accurately
track features in 3-D using multiple calibrated cameras. These
feature tracks serve as input for the next level of the system
which we are currently developing. I will discuss the feature
tracking software and demonstrate it in real-time. I will also
shortly demonstrate the rigid body tracking component which is
currently under development to give an idea where the project is
going.
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