virtual reality: n. 1. Computer simulations that use 3-D
graphics and devices such as the Dataglove to allow the user to
interact with the simulation. See cyberspace. 2. A form of
network interaction incorporating aspects of role-playing games,
interactive theater, improvisational comedy, and `true confessions'
magazines. In a virtual reality forum (such as Usenet's
alt.callahans newsgroup or the MUD experiments on Internet),
interaction between the participants is written like a shared novel
complete with scenery, `foreground characters' that may be personae
utterly unlike the people who write them, and common `background
characters' manipulable by all parties. The one iron law is that
you may not write irreversible changes to a character without the
consent of the person who `owns' it. Otherwise anything goes. See
bamf, cyberspace, teledildonics.